As a side note, I’ve recently thought it’s curious how most techies/geeks and the like seem to be against DRM, yet it’s something we’ve accepted and been happy with for years. We just called it shareware.
When I redesigned my site I need a graphics program. I’ve have no real design skills, but I still need to manipulate some images. I used to use ACDSee Photo Editor which came with ACDSee Photomanager. This was perfect till about version 8 or 9 when they have it too much functionality and turned it to shit and I went to mac.
I wanted something the same level for my Mac, but couldn’t find anything till recently. Photoshop/Ilustrator are too expensive, GIMP is like photoshop, but eye pokingly horrible too use and not very mac like. Please don’t comment on how great GIMP is I’d rather eat butter coated turds than use it. I can’t stand open office either. Don’t bother.
Anyway recently a raft of image/photo editing software just came out for the mac that was (potentially) just what I was looking for.
Acron, DrawIT, Pixelmator, Iris and LiveQuartz.
I’m not actually going to review any of these (I might do it later but this isn’t the purpose of this post).
What I am going to do is talk about evaluating these.
I have no problem with the concept of shareware. I have no problems with paying for software. In fact I’ll pay for just about anything under $20, and be pretty easy going up to $50. One might say I’m largely an ideal candidate for shareware.
However, like iTunes Video Rentals I think the terms of the shareware not conducive to adoption. Most shareware has most of if not all the following conditions
- 15-30 day trial period (then mostly or totally stops working)
- Annoyance (30s nag window)
- Limited functionality (can’t print or save)
Now I fully understand this. We’re having the same debate at work and the need to generate revenue has to be balanced against getting users to use your products.
The problem with the above limitations is they don’t get users to use the products. And sometimes they get users to stop using the products. But mostly they just get users to evaluate the products.
What’s that I hear you say? “But we want users to evaluate our products”. Um … no you don’t. I remember reading a good article a few years ago, where someone was saying the problem with software reviews is that they are by reviews evaluating the software. So they install it, play it for a bit, write the evaluation and stop using it. Which is not the same as using it. I mean really really using it.
See the problem with a 15-30 day trial, is I normally download something, open it up. Have a look see and then shut it down. 10 days later when I open it up again, half my trial has gone and I have barely used it.
And well annoyances are annoyances, and I either get used to blindly ignoring them, or I de-install.
Take for example my blog. When the time came to use a graphics tool, DrawITs of trials was up and Acorn would put an annoyance watermark up after 15 mins, so I had to try working in 10 min goes. Eventually I paid up to discover it was half baked and so I now resent them
I think shareware developers need to look at what it takes to get passed the learning curve on their software and really be a user. On a saturday when redoing my blog I might have used Acorn for 3 hours over a 9 hour period. So instead of a 30 day evaluation, give me 30 hours. But 30 hours of actual use. Not since opening it, not sitting in the background. But actually using the tool. And hell while you are at it, double that number. Give me 60 hours.
If I’ve used your tool for 60 hours and am still using it, odds are I’ll buy it. And if I only use it for 60 hours in a year, give it to me for free. Or for $5, or $10% of the price. Because if I’m barely using your program throughout a year, even if I use it intensely for a weekend every now and then, I’m not going to pay. There are plenty of shareware apps, I would pay $5 or $10 for. But for something I ‘m going to use once I month, I’m not going to pay $50 for.
So you could be getting $5 from me. Which is not the same as losing $45, as you never were going to get it anyway.
I understand what a balance this is. We’re trying to get this right at work, and I wouldn’t be surprised if we got it wrong a few more times before we got it right. But I do know we want people using our solution over other solutions. And the best way to do this is to get people using it. Not to get people blocking it.
Do you think it’s by accident that Apple laptops and computers are all unlocked in their stores and online. Because unlike their competitors (who make less revenue per square foot of retail) they’re know that what needed to get people to buy machines is for them to play with them. Not for them to look at them. Even if people are sitting on them facebooking and hotmailling. They are using them. And thet’s what counts.

1. Ian
Dude. You want GIMPshop.
“GIMPshop is a modification of the free/open source GNU Image Manipulation Program (GIMP), intended to replicate the feel of Adobe Photoshop. Its primary purpose is to make users of Photoshop feel comfortable using GIMP.”
Works like a charm.
2. Adrian
But mostly 4. This blog is not about which package to choose (another blog post) but about the state of shareware and what shareware developers should do to get more users buying their software.
3. Nuge
Interesting to see how Microsoft (“Boo! Hiss” etc) are modelling Office on a pay-as-you-go type paradigm.
This would solved your problem completely. You pay $x to use Photoshop for y hours and can continue to buy $x chunks for as long as your project runs for. Or, alternatively, but the thing outright and have unlimited usage.
4. Adrian
Although I think that MS are more motivated as to how they can keep their office revenue train rolling, as opposed to making the software cheaper.
I do think their is value in this model, as when I need to use Illustrator, once a year (or whatever) I’d be happy to pay $5 for a weeks worth of access. They could also learn that if everyone is just using illustrator to convert AI files, maybe there is a product out there needed to convert AI files.
Of course with the big guys I think would not be charging a $5 but more like $50 and still not quite get it right.
I think the smaller indie developers have more to gain and can be more flexible in their approach to try out new models.
5. Nuge
Agreed.
The days of you going to PC World and buying a CD of software are limited.
The shift to web-based applications and thin-clients are changing software from a product to a service.
How long before we start paying Google every year for a subscription to our OS?
6. cian
what about the business model of download the CS3 trial, download Serial Box for Mac (yes it’s a mac app!) and crack it.
Then use.
I think it’s my rebute to MS and Adobes deliberately lax approach to piracy to get mass consumer and then industry adoption and distribution for the last 15 years across the globe. Then make big businesses have to pay to get the licenses. Then profit.
I like my corporate warez but I do pay for shareware if it’s <20 bucks as normally it’s actually useful and I feel for the developer poverty.
Stuff I’ve paid for recently : wmwifirouter, coreavc, subscription to sevitznude.com - the list goes on.
7. Adrian
This is more about indie shareware than big guys.
Although I think long term the big guys can learn stuff from the little guys, and I think the age of the indie developer is going to increase, be it desktop or web.